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zayJax
certified three dimensional menace
contact: zayjax3d@gmail.com
pfp by https://carmoule.newgrounds.com

Age 19, Male

3D Artist / Animator

Planet Earth

Joined on 3/11/20

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zayJax's News

Posted by zayJax - September 22nd, 2023


Greetings! As you may know, it's currently Madness Day, you may notice that because there is a hyper-realistic Hank and Jebus in the banner. I was originally gonna do a funny lil cartoon to celebrate, but due to time constraints, lack of motivation, and a struggle to balance other projects, it got shoved aside. Maybe i'll finish it next year, maybe not. But i can't just leave you all empty handed! So have what little i did, rendered in solid view, so no fancy PBR materials or raytraced lighting.



If i had fully rendered it, it would have looked like this:

iu_1083697_7898514.webpiu_1083698_7898514.webp


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Posted by zayJax - August 16th, 2023


Hey! You can get yourself a 3D guy, static, or in motion, for a price? What's the price? Check out the image!

Or better yet, look at this link for more details: https://www.newgrounds.com/collab/view/15949iu_1053130_7898514.webp


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Posted by zayJax - August 4th, 2023


Well, you may have noticed about 2 months ago in the Pico Day Winner comments that i said and i quote:


I'm gonna keep saving up until i can afford the parts that will power a pc that can truly handle my stuff.


That day has finally arrived! Or it was about a month ago, thanks to a couple of commissions and some extra money from the Best of May (thank you!).


It took a strangely long time for the parts to actually ship to where i live, and i had to go to some PC shop to pick up the parts, which was lame because the car ride back home was filled with traffic and that's not something you want to do to a teenager that has used an Intel Celeron n3050 powered laptop for over 6 years.

BUT! It is here, built by me (and my dad.... my dad did most of the heavy lifting now that i think about it), I present to you; the fruits of my labor, something that couldn't have happened without your support, the END of me using shitty laptops and other people's devices to get stuff done!


featuring: slightly okay cable management and obnoxiously bright B's (i like em so it's okay)

iu_1041815_7898514.webpiu_1041816_7898514.webp


Looks kinda neat i think

And the only thing to really heat the PC up was rendering (obviously) and flying really fast in a singleplayer minecraft world with 20 chunks render distance


But, let's get out of the way and focus on the real meat: PROJECTS N STUFF!


The ZAP-BOT & ROX render ended up being way more fitting for my final render on my dad's GTX 1050 laptop compared to the Annie render i did back in June. Because it struggled HARD to render the damn thing, a little too much compositing and displacements made it feel like i couldn't expand my abilities as much as i wanted to. Like, if i can't render this, how would my future animations be limited?

But it was insanely funny that A DAY LATER after the render was posted i got told that the PC did arrive.


The Joel animation i teased back in May is still in development, but i got sidetracked with the ZB/ROX redesigns and other projects. Whoops! At least i have some good ass models i can make some new animations with.


Speaking of which, you think i'm just gonna use those models for a single render? Two renders? Nah! An animation would be more fitting. I'm tired of these guys just looking badass they gotta MOVE!

This one is ACTUALLY gonna be short and IT WON'T take too long to make. It's mostly an experiment to see how should i tackle animations rendered in Cycles.


Then i'll do a render promoting my commissions once again, but this time the full-body prices will be altered since the old ones no longer represent what i'm capable of.

Head/PFP and Simple Asset prices will remain the same though. I just gotta make something that is a bit more eyecatching. They are still open, but there's no fancy render to promote them.... for now.


ALSO i'm probably gonna remaster reREDEEMER if i have literally nothing to do and i haven't done anything for Madness Day 2023.

Just a bump to 4K, making some darker areas brighter, and fixing that overall "blotchiness" present during the entire thing due to the low sample count. Just a bunch of wee little fixes, won't be as noticeable as the Dance Party update i did a year ago.


ALSO ALSO thanks for 990 followers holy shit

i have more in newgrounds compared to twitter which is funny to think about


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9

Posted by zayJax - May 21st, 2023


So. reREDEEMER has been out for two weeks, it has gotten a lot of praise (thank you!), and hell, it might even win this year's Pico Day! Who knows? But i can't just sit back and relax! My ape brain doesn't work like that! So i'd like to answer the question that someone probably wants to know:

What's Next?


Some folks have been suggesting MORE madness remakes! Which to that i say.... no.

Animating nothing but Madness Remakes for a year straight gets tiring, (reREDEEMER started production a week after DANCE PARTY!) I will certainly do one last remake, but that one has to be special since it's one of my favorites, and i want to give that one the best possible treatment it can recieve, so i won't start production until i have done a couple more original projects and have cleared my mind and improved my animation skills.


BUT, an original 3D Madness project is something i'll definetively do one day, i have many ideas on how it should play out but it'll probably be released in a future Madness Day, but not now.


As for what i'm doing right now, here's a little peek! Yes it's a Joel animation, every animator has animated a segment of his streams and/or songs at some point in their lives, don't lie to yourself.


This one will be over a minute long so hopefully i don't take too long making it.

Hopefully.

Hopefully.


iu_976589_7898514.webp


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Posted by zayJax - May 7th, 2023


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Posted by zayJax - April 19th, 2023


It's been a while, hasn't it? 14 months to be exact, but the wait is nearly over.


Set your alarm clocks, mark your calendars and adjust your hourglasses, because MADNESS COMBAT 2: reREDEEMER is coming out MAY 6th!


iu_951998_7898514.jpgiu_951999_7898514.jpgiu_952000_7898514.jpgiu_952001_7898514.jpg


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12

Posted by zayJax - February 22nd, 2023


As of today, all scenes in Madness Combat 2: reRedeemer have been animated. The whole thing is now watchable from start to finish.


I now have to add extra decorations, tweaked lighting, blood, bullet casings flying around, fixed SFX, that good stuff.


See you all in March!iu_904298_7898514.webp


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7

Posted by zayJax - February 13th, 2023


I've been pretty silent regarding the MC2 remake over here. It's time to change that.

GIFs didn't work the last time i tried to add them so have some links!


Animated WIPs:

The Dual Shotgun Scene near the end (https://twitter.com/zayJax_/status/1624203134561054720)

A Sick Flip (https://twitter.com/zayJax_/status/1614616365494665218)

A Goofy Technical Error (https://twitter.com/zayJax_/status/1615755907534553265)


Image WIPs:

iu_895673_7898514.webp

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Thanks to a friend, MC2R will make use of Cycles! A renderer which will allow for very fancy and realistic lighting.

Expect the final release to look better than the Sneak Peek!


Yes. The blood n' gore will be added, but the animation is a top priority right now! How can you make the frosting before the cake? That's odd. Don't do that.


For those interested in more personal updates, i've recently re-opened my ko-fi! https://ko-fi.com/zayjax

I was thinking of doing Patreon instead, but i don't think i have enough stuff to offer aside from MC2R.


So ko-fi it is! If you like what i do, consider tipping a dollar! Even the smallest amount helps me in some way, or if you want a custom model made specifically for you, then guess what? Commissions are open!


I've given it a complete facelift to appear more professional, so go check them out!

iu_895675_7898514.webp

https://www.newgrounds.com/collab/view/15949


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2

Posted by zayJax - January 15th, 2023


I was barely a fetus when this released but it is worth noting that the 2nd entry in the Madness Combat series is Old with a capital O.


Here's some stuff to celebrate!


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(hopefully final) Thumbnail.


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Couple of WIP screenshots taken from wacky angles. Zombies not textured yet.


iu_868589_7898514.png


Current progress in it's most visual form.

SFX has been complete since the earliest days of production, just need to rearrange it because the animation is not identical to the original, but that can be easily done in less than an hour.

We're halfway there. The most annoying scenes have been dealt with.

Elevator scene should be fun to do. Hopefully. (P.D. it was actually really fun to do, took me 3 days to animate the whole thing! Wow!)


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9

Posted by zayJax - November 3rd, 2022


iu_791953_7898514.png

very cool thank you people of the new ground


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